

The only area it feels lacking in beyond that tepid AI is licensing-that Rallycross deal’s great and everything, but never has a game more richly deserved the WRC license than this one. And certainly progress in a sense of overarching structure to singleplayer racing, thanks to the team management conceit. Progress in the level of immersion, thanks to tiny touches like driving beyond the finish line to the steward after each stage. Certainly progress in the visuals, which look more than just four years down the line in this game. A talented community of modders and racers crystallised around the previous game, and there’s every bit as much incentive for it to do so once more here.īecause although this isn’t a complete overhaul of the last Dirt Rally, it does feel like progress.

Stiffer competition awaits online of course via custom championships, and it’s here that Dirt Rally 2.0’s long-term appeal lies. Perhaps a rally school, similar to the one prefacing the famously formidable Richard Burns Rally might have been a more effective solution. It’s probably intended as a means to make Dirt Rally 2.0 more accessible than its forefather, but I’m not sure it quite works. Speaking personally, that forgiving AI led to a sensation of ‘failing upwards’ as I took win after win without truly mastering either car or track. Take an extra Joker lap-a longer layout of the circuit-by accident, and victory is by no means ruled out. Stack it even twice or three times on a single stage, and you might still expect to be towards the top of the classification with 20 seconds of penalties. That’s not intended as a humblebrag: the AI really is that forgiving. What these two deceptively different disciplines have in common in Dirt Rally 2.0 is that for the first few hours, you’ll win them incredibly easily. It’s iteration and confrontation-and more qualifying rounds than seems strictly necessary, in all honesty. Rather than reactive, isolated bursts of perfection, rallycross has you honing lines and lap times.

Rallycross featured in Dirt Rally 2.0’s predecessor too, so its inclusion here doesn’t represent a leap forwards but instead a quiet fleshing out of the 2015 game’s skeleton.Īs and when you do decide to dedicate some time to rallycross-several cars battling for the victory on the same mixed-surface track, for the uninitiated-a wholly different set of skills are called upon than you’ve been honing with your co-driver over in rally events. This is, as if you didn’t know, the official game of the 2019 FIA World Rallycross Championship, which means eight licensed tracks spanning the globe and meticulous event recreation across several series. Seriously-why didn’t more games rip off Race Driver: GRID? Beyond providing a sense of structure to the content that was lacking slightly in the last entry, this serves as a timely reminder of what a brilliant aspect this is in any driving game.
DIRT RALLY PC SERIES
It’s an incredibly handsome game, and one that doesn’t tax a humble GTX 1070 at max settings.īack from the venerated spec sheets of Codemasters’ GRID series is a team management aspect which sees you hiring staff, purchasing vehicles and setting liveries as you decide which event to enter next-a rally or a rallycross stage. Standing water in between muddy tyre tracks glints under your headlights, dust kicks up around your scrabbling wheels, and each of the six rally locations-New Zealand, Argentina, Spain, Poland, Australia and the USA-asserts its visual identity instantly, such is the level of environmental detail. The sequel ramps up the visual fidelity where it counts, using weather effects and time of day to create real drama. This was broadly true of its predecessor-but in truth, Dirt Rally never felt anything like as scary or as taxing. Force feedback surges through your wheel, fizzing your brain as though you’ve licked a battery, and whether using a wheel (preferable) or pad, vehicles behave just as you want them to-barely tameable, occasionally balletic in their powerslides, always convincing. A rally stage is an assault on every sense (alright, perhaps not taste or smell if we’re being pedantic), rattling the cockpit camera violently while an audio onslaught of complicated but crucially important pacenotes hits you, whether you’re ready for them or not. How does it feel, exactly? A bit like the Normandy beach landings, but with pace notes.
